Thursday, 27 October 2011

when are you role playing? and when are you just being you?

The pervasive game genre, is an interesting paradox for me and one I have been wrestling with for the last year or so. What I am struggling with it the idea of role play and being yourself.

For me I really got interested in pervasive games because in my mind you did not 'play a character' you were just yourself within the rules of the game given to you. But the more and more I get involved in this there are as ever more shades of grey than there is grey shades. So is there a difference? are there pervasive games that you can be yourself in? and are there games that you have to be a character, and are both of these pervasive games?

So lets go through it and see why I have been thinking about this recently.

Last summer myself and Allie were lucky enough to get to London for the groundbreaking game Conspiracy for Good The game was created by Tim Kring of Heroes fame. The game itself was huge encompassing four weekends around London town. NOKIA sponsored the game and so there was a load of technology involved in the game. For such a big game I was a bit disappointed by it, but I think now a year or so later, I am wondering if it was because I was given a 'fake' character name with certain character traits. So in essence we were asked to roleplay a character. During the game I think there was always an element of detachment, and I wonder now if it was because of the role play element.

In contrast something like 2.8 hours later where you are merely yourself and are asked to interact with the world as yourself feels real and immersive. I am still not sure. Yet it seems like it maybe a mix of both. i.e. the game itself needs to be something you get into so then maybe roleplay doesn't matter? and you have to believe in the story.

No comments:

10 commandments aardvark academi advertising Amnesty International animation anthony gormley apartment apple Architecture arg ariel advert ark ark in the park arnell ashes atrium attic2 authenticity awards b2b b2c ballon barack obama barcelona barclays beatles Beverages bilingual birmingham blackwell blast theory bouldering Boulders brains brand communications Branding braun breakin the bay british library Bruce Willis business bute park call of duty canada cancer care cymru Canton capitol Cardiff cardiff design festival Centre champions league chapter charity chile China Chinese chris Anderson climate change Climbing clinic console cool hunting cradle to cradle cradlecardiff cream creative cultural skills cricket customer service dafydd ellis thomas daily mail debenhams dell design design thinking Design Wales design week design yak destination dieter rams digital dinosaurs and robots dme award DMM drink driving Driving School drum dublin E:DN ecodesign ecodesign centre wales ecom economics economist Eistedfodd election elmwood Ely empty shop environmental event everwake experience fail festival Ffres awards Fifth Element Film fitness focus groups font Food football fourth plinth freddie flintoff free game Gelert good magazine Google google wave grafitti graphic design greenwashing guardian hay festival HBOS helvetica hitwise Hoffi howies ideo iglab ikea illustration in the air india innocent innovation interior design internet interviews iPhone irony john thackara Jonathan Sands journalism Karcher keep cup kevin bacon kodachrome kodak lamborghini landor Lang Lessons limegreen events Luc Besson mac magazine making malcolm gladwell marketing Marks and Spencer marmite Martin Raymond Mass localism masters matt mason Melin Tregwynt memory microsoft MISC modern warfare mos def Movie muji museum nakedwales natalie jeremijenko nec NESTA network science networking new york new york times nintendo norton and sons NPD oasis Olympics open source orange Origami packaging paris parkour peacocks pepsi pervasive gaming Pete Fowler photography Pierhead building pirates dilemma pitching playark playboy Poland pop-up shops presiding officer print product design Publishing puma questionnaire real madrid recession retail richard reed Robert Rockport Sainsburys savile row seminar senedd service design services seth godin shopping shows Signage simon elvins six degrees of separation snow Sobor social design social media specialist spillers sport Stefan Sagmeister storytelling strategy street artist Streetwise supermarket sure for men sustainability swan vestas tactileBOSCH take that talks tango technology Ted and Karlsson television tender the institute aesthletics thinkark thinkpublic thistle hotel toby ng tourism traffic transparency treasure hunt trend triple velvet tropicana tryvertising tuttle twitter ty newydd UEFA underground map unicef urban psychology uwic viral vitra waitrose wales wales at home Wales Millennium Centre Wally Olins website Welsh wii wiki workshops wyeverne electrical x-box xbox yoko ono zappos.com